May 082016

Martin (of Shamutantis fame) and I got together for another game of Pulp Alley a little while ago. Once again, good times and many laughs were had so it’s looking to become as regular a fixture as our child laden family lives can allow. Next time, I’m heading to Copenhagen for some Rogue Trader skirmishing. Looking forward to that!


It was early morning yet, as Conrad Moon and his bruteish entourage made their way through the underbrush. It had been a long search, but it finally seemed like he would be able to lay hands on a fabled idol of the Raizze, the indigenous race of the forest moon Luis Rey Prime.


Unbeknownst to Conrad, scoundrel Morton “Balls” Fieldmann had overheard the drunken boasting of Demp and his ork goons at the space port cantina. Hoping to claim the idol and deliver it to the dreaded Blacksmith on McKemmler IV, Balls was now being escorted by the local Raizze chieftain and his closest warriors, under the false pretense of him wanting to help them fend off the outisder raiders and save their valuable cultural heritage.


An overview of the table.

An overview of the table.


Both groups have the same goal – get their mitts on the golden idol (the major plotpoint). A few generic boxes of supplies make up the minor plotpoints, together with a white crate containing a jetpack (extreme peril to take off and then an extreme peril to land anywhere on the table) and a stone statue with ruby ingots for eyes.




Balls ascended the ziggurat on one side, while Conrad Moon and his closest “men” approached it from the other side. The raizze tried to block off Demp from the divine statue in the clearing, but fell in the ensuing firefight. In the meantime, one of the orks was left behind to fiddle with the jetpack while the other two headed for a crate of supplies.



One of the raizze made the mistake to bum rush Demp, who was a very adept brawler.



Ork muscle Gumbah and Larma rushed to secure a box of… supplies.



Balls reached the summit first, and managed to uhm… “rescue” the golden idol – much to Conrad’s chagrin.



Demp was so tempted by the ruby eyes of the sacred statue that no amount of raizze could stop him from prying them loose.



With a bit of luck, Balls manage to put the ziggurat summit between himself and Conrad Moon – eager hands clutching the golden idol.



The last one of the three raizze troopers (and their lizard dog) standing tries to bring down Demp, with little luck.



Balls and the raizze chieftain defend the golden idol against the orks Gumbah and Larma, managing to fell Gumbah.



In the last turn, Conrad and Zyph attempt to take down Balls, while Demp continues schooling space lizards in the fine art of pugilism. He managed to take out three troopers and the lizard dog all by himself. Fenk is (very bravely) hiding behind some shrubs with his shiny new jetpack toy.



Despite a heroic last effort from Conrad Moon and his henchmen (henchorks?) Balls and the raizze chieftain manage to slip away. Not much later, the raizze leader surprisingly finds himself abandoned in the wilds with Balls travelling back to civilization all on his own.


We played a generic smash and grab scenario, which I feel really shows hos the game work. Dash for the plot points with your strongest guys, throw the weaker red-shirts under the bus as speed bumps. We had a good time, and decided to play a quick follow-up to this game the same day. A short report on that will be up next. In the long run, I’m still undecided as to whether PA is a game to stick with or not… It’s fun, but I get a feeling that there’s not enough consequence to the in-game action. Especially the leaders are nigh invulnerable and recover easily. Also, after a game there’s very little chance you’ll get any form of increase on any model (or the league itself) which means a campaign is pretty slow going.

Mar 152016

When I turned 40 (late September in 2015) I bought Imperial Assault as a present for myself. Only played once so far, but I have managed to paint up a few of the rebel heroes. Here’s a photo of them, that I planned to use in the Lead Painters League on LAF. I decided against participating though, as it’s just too much stress painting with a deadline. That stress also helped me finish these up, but I digress…

With the data tapes secured, Gideon Argus and company get their bad feelings confirmed as blaster fire rains down on them.

With the data tapes secured, Gideon Argus and company get their bad feelings confirmed as blaster fire rains down on them.

The aim was to stay true to the artwork on the cards (for quick identification), but with a reduced palette (for quick painting). It worked out pretty well. I also rebased them on the metal washers I use for all my miniatures, with the same simple basing scheme. If I ever want to mix them with models from other ranges, that won’t be a problem.

Fenn Signis. What a boring model. It doesn’t convey any air of space bad-ass at all. The design on the card is alright, but the sculpt is terribly dull.

Fenn Signis, Imperial Assault.

Fenn Signis, Imperial Assault.

Character card for reference.

Character card for reference.


Jyn Odan. I like this model more. It’s a bit of a goofy stance, but at least there’s some character to the model. It reminds me a bit of Judge Dredd sky-surfers.


Jyn Odan, Imperial Assault

Character card for reference.

Character card for reference.


Gaarkhan. Yawn. The prequels sort of ruined wookiees (amongst other things) and the design of this guy suffers from it. It was fun painting wookiee feet though… I used an old Citadel Brown Wash, so he’s rather shiney. Soul-glo?

Garrkhan, Imperial Assault

Garrkhan, Imperial Assault

Character card for reference.

Character card for reference.


Diala Passil. I’m a Star Wars nerd who doesn’t like Jedi knights. How about that? As with wookiees, the prequels ruined the whole Jedi thing with the simple approach to “Jedi school”. Still, I like this model. I realize Twi’leks don’t have segmented tentacles, but I couldn’t be arsed painting the wrappings… so there.

Diala Passil, Imperial Assault

Diala Passil, Imperial Assault

Character card for reference.

Character card for reference.


Gideon Argus. Without a doubt my favourite model in the box. THIS guy is a proper bad-ass. Grizzled old veteran who looks very capable in an understated way. It’s my first attempt at dark skin, as far as I can remember (not counting orcs, orange alien lizards and their ilk). Was a bit of a challenge to be honest. The sculpt is a bit unbalance maybe, but it’s a dynamic and fun model. Anything with a flowing cape will get marked up by me! Also, this model is probably what could be best used to represent a mini-me with a much pastier skin tone and a pair of glasses.

Gideon Argus, Imperial Assault

Gideon Argus, Imperial Assault

Character card for reference.

Character card for reference.


That’s five out of the six available rebel heroes available in the base game. I’ll paint the remaining guy together with look, when I buy a booster pack with a few more characters. Now I’ll get on with painting up the imperial models that I can’t proxy with pre-painted WotC Star Wars minis. Hopefully I’ll be able to round up a few warm bodies to sit through the campaign this summer but it’s not the first time I entertain such hopes in vain.





Dec 152015

Painted the first miniature in half a year a few weeks ago, and thought I should share. That’s what blogs are for, right? It’s a model for the Oldhammer forums annual legacy warband. This year the theme was space pirates, and the only colour restriction was to use turquoise as a splash colour somewhere.

As the deadline drew close, I opted out and figured I wouldn’t participate, but in the end I picked up one of the many primed but unpainted models kicking about in my cabinet. I quite like the model, even if it’s a chunky plastic one, and was a bit sad to send it off. Would’ve liked to keep it, really. The gritty chunks at his feet are remains of the original base I had mounted him on. I cleaned it up more before sending it off to Axiom, who’s organizing the whole thing, but forgot to take new photos.

Kid, repainted "Blaster for hire" Star Wars miniature from WOTC

“Kid”, repainted “Blaster for hire” Star Wars miniature from WOTC

The model comes from Wizards of the Coast’s prepainted Star Wars miniatures range. It’s a Human Blaster-For-Hire from the Bounty Hunters set. I always felt he looked like he was from the budget end of the spectrum, as far as blasters-for-hire go. Maybe an unexperienced local kid, who is set up to try and collect his first bounty but instead of pushing on and getting blasted to smithereens (alas, poor Greedo) he changes sides and join forces with the heroes of the story, finding a purpose in fighting the good fight.

Here’s how the guy looked to begin with. Not very exciting, but a pretty servicable paint job.


For some reason I’m on a Star Wars trip now. Can’t fathom why… More Star Wars soon!

Apr 252015

A while ago, I finished this lady. A bit rough in places, as I tried to paint it as fast as possible for the speed painting challenge on the Oldhammer forums. I failed utterly as it took me almost exactly two hours to paint the model.



The paintjob turned out ok, and I really like the sculpt so all in all I’m quite fond of the model. For some reason, I can’t think of any kind of back story though – so screw that. It’s a space lady with a space shooter.

The model is a C3724a Dawleen from the Personalities range, sculpted by Josef Ochman. It’s still available from EM4 if you ask Doug nicely.


She works great as a squad leader for a group of Cybertech Wartechs, so I guess a small squad in the white and yellow scheme is in the cards.

Here are a few shots from the actual painting. Not priming the model in grey was silly, for instance. That added at least 10 minutes of painting.



I haven’t painted much else lately (this was done at the start of the month) but have had the chance to work a little more on my Deadzone terrain. All the structures have been primed (several times over) and washed. I have painted a dark grey on most of the ones needing it too, only have two fence riddled pieces to finish that step on. The last session, I sponged and daubed maybe half of the buildings. It turned out pretty nice, even if they’re starting to look a lot more gribbly than I had initially planned. Here are two comparison shots. After this is done, I’ll hit them with a big-ass drybrush and pick off a few details. I don’t think I’ll be adding coloured bits to the panels, as originally intended.




Apr 132015

Great news everybody – on the first of April, my baby daughter was born! Everything have gone very well and the only thing clouding our happiness is the four year old who is driving us nuts with his constant chattering. He. Simply. Won’t. Stop. Babbling! He’s like the singing bush in Three Amigos!

Emma Rebecka Victoria

Welcome to the world, Emma Rebecka Victoria!


To keep this on topic, I’m happy to say I’ve actually painted a few models recently too! First up is this robot from the not very well known Perry Rhodan range from Hobby Products (of Metal Magic Fantasy and Spacelords fame). It’s a C2141c Gladiator Combat Robot and rather out of print. Some of the Perry Rhodan minis can still be purchased from Ludik Bazaar here.

++// TAKE ONE. MORE. SIR? //++

++// TAKE ONE. MORE. SIR? //++

As I don’t game (or know) Perry Rhodan, ol’ T1M will feature in my Rogue Trader inspired scifi skirmish universe. Off the shelf, he’ll be known as an autonomous bounty hunter robot currently operating in the McKemmler system. There are some who call him… Tim? His origin is unknown, but that it’s a Tandoori Systems M-series (first edition) is pretty obvious. That particular range was decomissioned shortly after release as they had big problems with the persona allocation algorithms. On Tim, it have manifested in a very curteous and well behaved voice and vocabulary of a waiter at a high-class restaurant. It makes a stark, almost comedic, contrast to his murderous demeanour.


In other news, the Deadzone terrain is shaping up nicely. I’ve been struggling a bit with the base coating and probably did a few un-needed coats of spray priming (first black, then gray, then off-white) but now they’re all base coated and have had a first grime-up. Next, I’ll daub them a bit with sponges and flick splatter them with a tooth brush. After that, I’ll drybrush and possibly pick out a few things but most likely they’ll be ready for gaming after two levels of drybrush (heavy off-white, light pure white).

Always nice to sneak off to the garage for a cigar and some terrain painting!

Always nice to sneak off to the garage for a cigar and some terrain painting!