It’s been a long while since I played a game, but today I got the opportunity when fellow Oldhammer Forumite Martin visited from Copenhagen. Since it was our first playdate, we figured something light and easy would compliment the obligatory rummaging through Mount Lead, shuffling through old rule sets and general nerd banter.
We decided to go for Pulp Alley (albeit in space), and I had a scenario half prepared.
Captain Morley and his crew have returned to McKemmler IV with some contraband to unload. In their cargo hold lurks the most recent addition to Morley’s menagerie; an astro badger! Alas, the astro badger somehow manages to escape the Chaste Magpie and skedaddles off into the ruins of Foundation City (the inaugural colony set up when the first colonists came to McKemmler IV). As they set out to find the lost pet, they’re alerted to the presence of another crew. Marty “Balls” Fieldmann and his cronies from the Blacksmith’s crew! What a surprise, considering Astro Badger Crock is the Blacksmith’s favourite dish.
In summary – we had a great time! Plenty of old lead was fondled and oogled, Martin managed to liberate me of some junk… err, treasures I’d been hoarding and an exceedingly even game was enjoyed. Though I did manage to do rather well with the dice for a while, which probably saved my hide more than once. We both lost a single ally and our respective followers. Both of us secured a minor plot point each and neither of us were in a position to try and claim any sort of moral victory over the other. In other words, a perfect introductory game!
Hopefully, we’ll have opportunity to soon revisit McKemmler IV for the next thrilling chapter in the quest for the delectable but ever-elusive astro badger! I have been painting orcs for a rather famous old scenario pack for Warhammer too… it might be we get to play the first scenario from that before we do any more Pulp Alley.