May 082016
 

Martin (of Shamutantis fame) and I got together for another game of Pulp Alley a little while ago. Once again, good times and many laughs were had so it’s looking to become as regular a fixture as our child laden family lives can allow. Next time, I’m heading to Copenhagen for some Rogue Trader skirmishing. Looking forward to that!

 

It was early morning yet, as Conrad Moon and his bruteish entourage made their way through the underbrush. It had been a long search, but it finally seemed like he would be able to lay hands on a fabled idol of the Raizze, the indigenous race of the forest moon Luis Rey Prime.

 

Unbeknownst to Conrad, scoundrel Morton “Balls” Fieldmann had overheard the drunken boasting of Demp and his ork goons at the space port cantina. Hoping to claim the idol and deliver it to the dreaded Blacksmith on McKemmler IV, Balls was now being escorted by the local Raizze chieftain and his closest warriors, under the false pretense of him wanting to help them fend off the outisder raiders and save their valuable cultural heritage.

 

An overview of the table.

An overview of the table.

 

Both groups have the same goal – get their mitts on the golden idol (the major plotpoint). A few generic boxes of supplies make up the minor plotpoints, together with a white crate containing a jetpack (extreme peril to take off and then an extreme peril to land anywhere on the table) and a stone statue with ruby ingots for eyes.

 

 

6

Balls ascended the ziggurat on one side, while Conrad Moon and his closest “men” approached it from the other side. The raizze tried to block off Demp from the divine statue in the clearing, but fell in the ensuing firefight. In the meantime, one of the orks was left behind to fiddle with the jetpack while the other two headed for a crate of supplies.

 

7

One of the raizze made the mistake to bum rush Demp, who was a very adept brawler.

 

8

Ork muscle Gumbah and Larma rushed to secure a box of… supplies.

 

9

Balls reached the summit first, and managed to uhm… “rescue” the golden idol – much to Conrad’s chagrin.

 

10

Demp was so tempted by the ruby eyes of the sacred statue that no amount of raizze could stop him from prying them loose.

 

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With a bit of luck, Balls manage to put the ziggurat summit between himself and Conrad Moon – eager hands clutching the golden idol.

 

12

The last one of the three raizze troopers (and their lizard dog) standing tries to bring down Demp, with little luck.

 

15

Balls and the raizze chieftain defend the golden idol against the orks Gumbah and Larma, managing to fell Gumbah.

 

17

In the last turn, Conrad and Zyph attempt to take down Balls, while Demp continues schooling space lizards in the fine art of pugilism. He managed to take out three troopers and the lizard dog all by himself. Fenk is (very bravely) hiding behind some shrubs with his shiny new jetpack toy.

 

18

Despite a heroic last effort from Conrad Moon and his henchmen (henchorks?) Balls and the raizze chieftain manage to slip away. Not much later, the raizze leader surprisingly finds himself abandoned in the wilds with Balls travelling back to civilization all on his own.

 

We played a generic smash and grab scenario, which I feel really shows hos the game work. Dash for the plot points with your strongest guys, throw the weaker red-shirts under the bus as speed bumps. We had a good time, and decided to play a quick follow-up to this game the same day. A short report on that will be up next. In the long run, I’m still undecided as to whether PA is a game to stick with or not… It’s fun, but I get a feeling that there’s not enough consequence to the in-game action. Especially the leaders are nigh invulnerable and recover easily. Also, after a game there’s very little chance you’ll get any form of increase on any model (or the league itself) which means a campaign is pretty slow going.

Mar 152016
 

When I turned 40 (late September in 2015) I bought Imperial Assault as a present for myself. Only played once so far, but I have managed to paint up a few of the rebel heroes. Here’s a photo of them, that I planned to use in the Lead Painters League on LAF. I decided against participating though, as it’s just too much stress painting with a deadline. That stress also helped me finish these up, but I digress…

With the data tapes secured, Gideon Argus and company get their bad feelings confirmed as blaster fire rains down on them.

With the data tapes secured, Gideon Argus and company get their bad feelings confirmed as blaster fire rains down on them.

The aim was to stay true to the artwork on the cards (for quick identification), but with a reduced palette (for quick painting). It worked out pretty well. I also rebased them on the metal washers I use for all my miniatures, with the same simple basing scheme. If I ever want to mix them with models from other ranges, that won’t be a problem.

Fenn Signis. What a boring model. It doesn’t convey any air of space bad-ass at all. The design on the card is alright, but the sculpt is terribly dull.

Fenn Signis, Imperial Assault.

Fenn Signis, Imperial Assault.

Character card for reference.

Character card for reference.

 

Jyn Odan. I like this model more. It’s a bit of a goofy stance, but at least there’s some character to the model. It reminds me a bit of Judge Dredd sky-surfers.

asdf

Jyn Odan, Imperial Assault

Character card for reference.

Character card for reference.

 

Gaarkhan. Yawn. The prequels sort of ruined wookiees (amongst other things) and the design of this guy suffers from it. It was fun painting wookiee feet though… I used an old Citadel Brown Wash, so he’s rather shiney. Soul-glo?

Garrkhan, Imperial Assault

Garrkhan, Imperial Assault

Character card for reference.

Character card for reference.

 

Diala Passil. I’m a Star Wars nerd who doesn’t like Jedi knights. How about that? As with wookiees, the prequels ruined the whole Jedi thing with the simple approach to “Jedi school”. Still, I like this model. I realize Twi’leks don’t have segmented tentacles, but I couldn’t be arsed painting the wrappings… so there.

Diala Passil, Imperial Assault

Diala Passil, Imperial Assault

Character card for reference.

Character card for reference.

 

Gideon Argus. Without a doubt my favourite model in the box. THIS guy is a proper bad-ass. Grizzled old veteran who looks very capable in an understated way. It’s my first attempt at dark skin, as far as I can remember (not counting orcs, orange alien lizards and their ilk). Was a bit of a challenge to be honest. The sculpt is a bit unbalance maybe, but it’s a dynamic and fun model. Anything with a flowing cape will get marked up by me! Also, this model is probably what could be best used to represent a mini-me with a much pastier skin tone and a pair of glasses.

Gideon Argus, Imperial Assault

Gideon Argus, Imperial Assault

Character card for reference.

Character card for reference.

 

That’s five out of the six available rebel heroes available in the base game. I’ll paint the remaining guy together with look, when I buy a booster pack with a few more characters. Now I’ll get on with painting up the imperial models that I can’t proxy with pre-painted WotC Star Wars minis. Hopefully I’ll be able to round up a few warm bodies to sit through the campaign this summer but it’s not the first time I entertain such hopes in vain.

 

swia_2

 

 

Feb 202016
 

It’s been a long while since I played a game, but today I got the opportunity when fellow Oldhammer Forumite  Martin visited from Copenhagen. Since it was our first playdate, we figured something light and easy would compliment the obligatory rummaging through Mount Lead, shuffling through old rule sets and general nerd banter.

We decided to go for Pulp Alley (albeit in space), and I had a scenario half prepared.

Captain Morley and his crew have returned to McKemmler IV with some contraband to unload. In their cargo hold lurks the most recent addition to Morley’s menagerie; an astro badger! Alas, the astro badger somehow manages to escape the Chaste Magpie and skedaddles off into the ruins of Foundation City (the inaugural colony set up when the first colonists came to McKemmler IV). As they set out to find the lost pet, they’re alerted to the presence of another crew. Marty “Balls” Fieldmann and his cronies from the Blacksmith’s crew! What a surprise, considering Astro Badger Crock is the Blacksmith’s favourite dish.

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The two groups deployed in opposite corners of the table, for the Trail Of Clues scenario.

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Morton “Balls” Fieldmann (hiding in the shrubbery) is joined by sidekick Bodnia and three allies Franke, Tonny and Radovan. The follower “That” have just acted, moving towards the first plot point. I commanded these guys.

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Captain Morley (in blue) and co-pilot Stickney (sidekick, in red) are backed up by clone brethren merc Wagoner, Cuera and Dawleen (allies). At their side, trusty radipus Bil (follower). Martin played these.

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Perched on a roof near the Morley crew was Vuk the snitch. If anyone had seen the animal, he’d be one to know.

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Near the other gang was an old security droid which (if hacked) could help in tracking the badger down.

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Morley and Stickney wasted no time and in their first turn, they charged forward guns blazing. The nameless horror from the rad wastes only known as “That” fell and was knocked out.

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Radovan soon repaid in kind, and Bil the radipus was dispatched of.

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With one plot point secured, the wasteland raiders started applying some pressure on the battle clones, but they held their own long enough to allow Dawleen to climb the ladders and reach Vuk the snitch.

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With neither team managing to secure more than one plot point each, and the game coming to a close, Balls charged Morley for a clash between the two leaders.

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Near the end, the gangsters and smugglers can only look on in dismay as one of the plot points wanders off with the much coveted astro badger!

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Paulie Papers, ever the opportunist! Only you would be so bold, absconding with the prize right under the nose of the warring factions.

In summary – we had a great time! Plenty of old lead was fondled and oogled, Martin managed to liberate me of some junk… err, treasures I’d been hoarding and an exceedingly even game was enjoyed. Though I did manage to do rather well with the dice for a while, which probably saved my hide more than once. We both lost a single ally and our respective followers. Both of us secured a minor plot point each and neither of us were in a position to try and claim any sort of moral victory over the other. In other words, a perfect introductory game!

Hopefully, we’ll have opportunity to soon revisit McKemmler IV for the next thrilling chapter in the quest for the delectable but ever-elusive astro badger! I have been painting orcs for a rather famous old scenario pack for Warhammer too… it might be we get to play the first scenario from that before we do any more Pulp Alley.

Dec 152015
 

Painted the first miniature in half a year a few weeks ago, and thought I should share. That’s what blogs are for, right? It’s a model for the Oldhammer forums annual legacy warband. This year the theme was space pirates, and the only colour restriction was to use turquoise as a splash colour somewhere.

As the deadline drew close, I opted out and figured I wouldn’t participate, but in the end I picked up one of the many primed but unpainted models kicking about in my cabinet. I quite like the model, even if it’s a chunky plastic one, and was a bit sad to send it off. Would’ve liked to keep it, really. The gritty chunks at his feet are remains of the original base I had mounted him on. I cleaned it up more before sending it off to Axiom, who’s organizing the whole thing, but forgot to take new photos.

Kid, repainted "Blaster for hire" Star Wars miniature from WOTC

“Kid”, repainted “Blaster for hire” Star Wars miniature from WOTC

The model comes from Wizards of the Coast’s prepainted Star Wars miniatures range. It’s a Human Blaster-For-Hire from the Bounty Hunters set. I always felt he looked like he was from the budget end of the spectrum, as far as blasters-for-hire go. Maybe an unexperienced local kid, who is set up to try and collect his first bounty but instead of pushing on and getting blasted to smithereens (alas, poor Greedo) he changes sides and join forces with the heroes of the story, finding a purpose in fighting the good fight.

Here’s how the guy looked to begin with. Not very exciting, but a pretty servicable paint job.

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For some reason I’m on a Star Wars trip now. Can’t fathom why… More Star Wars soon!

May 282015
 

In my continued adventures of cupboard cleaning, here’s something I’ve had primed and good to go for ages but never got round to painting. I can identify two reasons for that; it’s not a particularly interesting model nor do I have any idea at all how to use it. I have plenty of vague ideas, of course, but there’s nothing that triggers my imagination about this model. So why the hell have I painted it? I have no idea, really. I can’t remember how it turned up in my collection, and I can’t remember why I picked it out and primed it. Now it’s painted and I can tuck it away at the back of the display cabinets.

Derp!

Itchy feet!

So, what is it? It’s a slime from the eclectic C18 Night Horrors range. Yup. A “slime”… some sort of license-less proto-shoggoth from back in the days when Citadel produced the rather Lovecraftian range Gothic Horror in an attempt to bag an official Call of Cthulhu license. It didn’t pan out and this guy got dubbed The Slime. Poor guy!

The model is more or less painted with a single paint (Vallejo Game Pale Flesh) which I’ve just washed repeatedly with various red and purple washes. I want it to look more like a freak mutation (or possibly chaotic) than an alien or eldritch species. It’s a bit low on contrast and not very “discernable” but at least I have a tentacled thing on two legs that looks like he could use a dash or two of some soothing ointment.